> For the complete documentation index, see [llms.txt](https://realmatwar.gitbook.io/realmatwar-docs/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://realmatwar.gitbook.io/realmatwar-docs/realm-at-war-handbook/welcome-to-realm-at-war.md).

# Welcome to Realm at War

![Realm at War header](https://i.ibb.co/XZy1435W/welcome.png)

> Build a realm. Raise an army. Raid your rivals. Win real rewards.

**Realm at War** is a persistent, shared-world multiplayer strategy game you play right in your browser at [realmatwar.com](https://realmatwar.com/). Every player lives on the same living map. You start with a single keep, gather resources, raise buildings and armies, raid your neighbours, join a clan, and fight your way up the power leaderboard.

What makes it different: the game runs on a real economy. Climbing the ranks and completing quests earns you **$REALM**, a token on the Solana blockchain that is paid straight to your wallet. The prizes come from a shared **Prize Pot** that grows every time players buy premium Crowns — so the more the world plays, the bigger the rewards.

## What This Guide Covers

This handbook explains exactly how everything works — the gameplay, the two currencies, where your money goes when you buy something, how the Prize Pot pays out, and why the whole system reinforces itself. No hidden mechanics, no fine print buried out of sight.

* [**Getting Started**](/realmatwar-docs/realm-at-war-handbook/core-gameplay/getting-started.md) — playing as a guest vs. connecting a wallet, and founding your first realm.
* [**Gameplay**](/realmatwar-docs/realm-at-war-handbook/core-gameplay/gameplay.md) — resources, building, armies, raiding, heroes, clans, quests, and ranks.
* [**The Economy**](/realmatwar-docs/realm-at-war-handbook/economy-and-rewards/the-economy.md) — Crowns, the $REALM token, and the 70 / 30 split.
* [**The Prize Pot & Payouts**](/realmatwar-docs/realm-at-war-handbook/economy-and-rewards/the-prize-pot-and-payouts.md) — how prizes are funded and paid out.
* [**The Flywheel**](/realmatwar-docs/realm-at-war-handbook/economy-and-rewards/the-flywheel.md) — how it all loops together.
* [**Trust & Safety**](/realmatwar-docs/realm-at-war-handbook/help-and-safety/trust-and-safety.md) — how your money and rewards are kept safe.
* [**FAQ**](/realmatwar-docs/realm-at-war-handbook/help-and-safety/faq.md) — quick answers.

## The One-Paragraph Version

You play for free. If you want to move faster you can buy **Crowns** with SOL. **70%** of every Crown purchase flows into the shared **Prize Pot**; the other **30%** funds marketing and development. Each day and each week the pot pays out a slice of itself — to everyone who completed quests, to the strongest realms, to the weekly champion, and to the top clan — in **$REALM**, sent directly to players' wallets. Bigger pot means bigger prizes, which draws more players, which grows the pot again. That's the flywheel.


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