> For the complete documentation index, see [llms.txt](https://realmatwar.gitbook.io/realmatwar-docs/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://realmatwar.gitbook.io/realmatwar-docs/realm-at-war-handbook/economy-and-rewards/the-prize-pot-and-payouts.md).

# The Prize Pot & Payouts

The Prize Pot is the beating heart of the economy. It's a shared reserve of **$REALM** that everyone is playing for. Money flows in from Crown purchases; prizes flow out to players every day and every week.

## What Goes In

* **The launch seed:** the pot starts life holding **50,000,000 $REALM** — 5% of the total supply.
* **70% of every Crown purchase:** the larger slice of every purchase (see [the 70 / 30 split](/realmatwar-docs/realm-at-war-handbook/economy-and-rewards/the-economy.md#where-your-money-goes-the-70-30-split)) is used to buy back $REALM and feed the pot.

## What Comes Out

Here's the design that keeps the whole thing stable: **every payout is a percentage of whatever is in the pot at that moment** — not a fixed amount. That single rule means the pot can shrink as it pays but can never be emptied, and it automatically grows the prizes when the pot is full and eases off when it's lean.

### Daily payouts

* **Quest faucet — 5% of the pot, every day.** Each day, 5% of the current pot is set aside and **split among everyone who completed a quest that day.** This is the reward that goes to the whole active community, not just the top of the table. Play, and you share in it.
* **Top 3 realms — 2.5% of the pot, every day.** The three highest-power realms split this prize **50 / 30 / 20** — half to first, just under a third to second, a fifth to third.

### Weekly payouts

* **The Champion — 5% of the pot, every week.** Awarded to the player with the highest **sustained** power over the week. This is deliberately *not* a single end-of-week snapshot: the game adds up your power across the week, so to win you have to be strong **consistently**, not just spike your power in the final hour. It rewards the genuine leader and defuses last-minute sniping.
* **The top Clan — 6% of the pot, every week.** The strongest clan shares this prize among its members, divided by each member's share of the clan's power. The single biggest weekly prize, by design — because the game is more fun when people band together.

## How and When You're Paid

All winnings are **$REALM**, and they're paid straight to players' **wallets**.

* Payouts are settled once a day, in a single batch, at **midnight UTC**.
* Everything you've earned — quest income plus any prizes — is added up and sent together. You'll see your pending total counting down in the game before it lands.
* **You don't have to claim anything manually.** It's automatic.

> **Guest realms aren't paid.** Prizes go to wallets, so a guest realm (one not connected to a wallet) accrues nothing payable. Connect a wallet to become eligible — see [Getting Started](/realmatwar-docs/realm-at-war-handbook/core-gameplay/getting-started.md).

## Why This Is Sustainable

Because every prize is a percentage of the *current* pot:

* When players are buying Crowns, the pot grows and prizes get bigger — which is exactly when you'd want them to.
* When buying slows, the percentages quietly pay out smaller amounts, and the pot is protected. It bends; it doesn't break.
* The pot mathematically **can't be drained to zero** by payouts — taking 5% of something never reaches nothing.

That self-correcting quality is what makes [The Flywheel](/realmatwar-docs/realm-at-war-handbook/economy-and-rewards/the-flywheel.md) keep turning.


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